Ubisoft co-founder and CEO Yves Guillemot has defended the $70 price tag for Skull and Bones, calling it a “quadruple-A game”.
During a Q&A session as part of a conference call discussing Ubisoft’s Q3 sales for its fiscal year 2024, one caller pointed out that Skull and Bones now appears to be taking a more live service approach – the game’sYear 1 roadmap was recently published, for example.
The caller asked why Ubisoft was insisting on charging $70 for the game and potentially limiting the size of its player base, suggesting a free-to-play model may better suit the live service mechanics and give it a better chance of building a community.
Guillemot replied with an assertion that Skull and Bones deserves to be a full-price game because of its scale.
“You will see that Skull and Bones is a fully-fledged game,” he replied.
“It’s a very big game, and we feel that people will really see how vast and complete that game is. It’s a really full, triple… quadruple-A game, that will deliver in the long run.”
An open beta for Skull and Bones started today and will run until February 11.
The beta supports cross-progression and cross-play. Progression will be capped at the rank of Brigand (tier 6 rank 1) and will carry over to the full game.
Following a troubled development that saw the game delayed on a number of occasions and rebooted in 2020, Skull & Bones will be finally released on February 16, 2024 priced $69.99.
Players will be able to play the game three days early if they pre-order the $99.99 Premium edition, which includes two extra missions, cosmetic items and a Smuggler Pass token to unlock the premium battle pass.