Watch this: I Played the New Zelda Game, Echoes of Wisdom (Hands-On Preview)
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Zelda has her own unique set of skills, many of them feeling like echoes of Tears of the Kingdom. A special Tri Rod is the source of much of them. She can cast a glowing beam that can grab and move objects; she has a sword; and she can also copy the "echoes" of dozens of things in Hyrule and conjure them. Monsters, trees, beds, all sorts of random stuff. Figuring out how each can help you is part of the game's mystery puzzle charm. Much like Tears of the Kingdom, you can break the rules of what you think you know… to a degree. You'll be making bridges out of beds, throwing monsters at stuff, and tossing random objects around through trial and error to see what could solve your troubles or get you access to something new.
I've played around 10 hours of Echoes of Wisdom so far, not nearly enough to tell you what the whole game is like. I've been taking my time: I don't want to rush it. This game feels like an experience to keep tackling in little sips, savoring puzzles and then taking breaks to refresh your mind. At least, that's how I've done it.
So far the main quests and side quests aren't as sprawling as Tears of the Kingdom, but that's made the game feel more manageable. Frequent checkpoints allow warping around the map, and there are ways to recover health easily. Also, collecting ingredients and taking them to smoothie stands means I can experiment and make potions to take along with me, similar to cooking in Breath of the Wild and Tears of the Kingdom.
As I played, I kept thinking the game's gentler feel, more manageable maps and still challenging puzzles would make it a perfect family game. A colleague said it's giving Animal Crossing and Pokémon vibes, and I've felt comparisons to Kirby with those power-mimicking skills or Mario's hat in Super Mario Odyssey.
I wouldn't call it easy, though. I've felt more stumped by some of this game's puzzles than I have in many Zelda games, and I'm sure there will be plenty of guides on clever solutions. I didn't have that luxury, playing it prerelease: going it alone is hard, and I think Echoes is a game that'll be more fun trying to figure out in groups.
Nintendo is expected to have a Switch 2 sometime next year, an overdue hardware upgrade to a console that's been going strong for seven years now. The Switch 2 will have better graphics, but it'll likely have the same design and button layouts as the current Switch. And it'll also play existing Switch games, and plenty of classic, retro and indie games that won't need a Switch 2 graphics boost at all.
Echoes of Wisdom is perfect on the Switch hardware that already exists, and it feels very much like an indie game made by Nintendo. A game that achieves its clever ideas without needing physics-bending horsepower.
On the "Zelda Games on Switch Must Buy List," I'm putting Echoes right below Tears of the Kingdom right now. But I'd bump it up to first on the list for anyone who's got a younger kid who's ready to dive into a big adventure on a smaller scale.
Source: cnet.com