Tencent Holdings reported a 13% year-over-year rise in fourth-quarter revenue, reaching 194.4 billion yuan ($28.3 billion)-slightly above analyst expectations.
Net profit hit 58.26 billion yuan, also exceeding forecasts. The Shenzhen-based tech giant credited strong gaming performance and expanding artificial intelligence services.
Domestic gaming revenue grew 15% to 38.2 billion yuan, while international gaming surged 32% to 21.1 billion yuan, driven by titles like Delta Force, Valorant Mobile, Honor of Kings, and Peacekeeper Elite.
Online advertising rose 17% to 41.1 billion yuan due to AI-enhanced targeting. FinTech and Business Services, including cloud computing, climbed 8% to 60.8 billion yuan.
Tencent is aggressively embedding AI into its ecosystem of over one billion users via WeChat, cloud infrastructure, and new AI agents. It recently launched its OpenClaw suite-QClaw, Lighthouse, and WorkBuddy-to compete with Alibaba and ByteDance.
The company hired former OpenAI researcher Yao Shunyu to lead development of its Hunyuan large language model and spent 1 billion yuan promoting its Yuanbao chatbot during Chinese New Year.
Capital expenditure reached 79.2 billion yuan in 2025, up from 76.8 billion in 2024.