A Brazilian federal court has ordered Riot Games to pay R$15 million, approximately $3 million, for collective moral damages tied to loot boxes in League of Legends.
The ruling is part of a much larger crackdown. The 1st Court for Children and Youth of Brazil’s Federal District levied a total of R$298 million in penalties against tech and gaming giants including Apple, Microsoft, Tencent, Google, Sony, and Valve. Apple, Microsoft, and Tencent were each hit with R$50 million.
The court’s decision rests on Brazil’s ECA Digital law, effective March 2026, which prohibits loot boxes for minors. The legislation frames randomized paid reward systems as a consumer protection issue. Beyond fines, the court mandated age verification systems and mandatory disclosure of loot box probabilities.
Riot Games had already implemented age restrictions for League of Legends in Brazil in March 2026, restricting players under 18 from monetization features.
Brazil has scrutinized loot boxes since 2021. League of Legends uses a system called Hextech Crafting, where players buy chests for randomized cosmetic items. While cosmetic, the pay-for-unknown-reward mechanism is the target.
Brazil’s approach is distinct from Belgium’s 2018 outright ban. It does not prohibit loot boxes for adults but focuses protections on minors, establishing a functional legal framework that treats loot boxes as a regulated activity.